How Does Darts Scoring Work? | Points, Doubles & Bullseyes

Darts scoring depends entirely on where the dart’s point lands on the board—the segment’s printed number, multiplied by 2 or 3 if it hits the thin outer or inner ring, plus a 25-point outer bull or 50-point inner bull.

A standard dartboard has 20 numbered segments (1–20) plus the bull at center. Each segment is divided into three scoring zones: the single area (face value), the thin outer double ring (2× the segment value), and the thin inner treble ring (3× the segment value). The bull splits into the outer bull (25 points) and the inner bull or bullseye (50 points). In a typical game of 501, players start at 501, throw three darts per turn, subtract the turn total, and must reach exactly zero on a double—going below zero is a bust, and the turn’s score doesn’t count.

The Board Layout: Zones and Point Values

Every numbered segment has three scoring areas:

  • Single area — Scores the segment’s printed number.
  • Double ring — The thin outer ring; scores 2× the segment value. For example, a dart in double 20 scores 40 points.
  • Treble/triple ring — The thin inner ring; scores 3× the segment value. Treble 20 scores 60 points, the highest single-dart score.

The bullseye is scored separately: the outer bull (the green ring) is 25 points, and the inner bull (the red center) is 50 points—which counts as a double for checkout in most standard rulesets. The highest possible three-dart score is 180 (three treble 20s).

How to Score a Turn in 501

In the most common competitive format, 501, scoring works like this:

  1. Identify the segment where the dart’s point lands. Board colors don’t determine the score—only the exact wire-defined segment matters.
  2. Apply the zone multiplier — single, double, or treble.
  3. Add the scores of all three darts from that turn.
  4. Subtract the turn’s total from your running game score.
  5. Win by finishing on a double — you must land on exactly zero, and the final dart must hit a double ring or the bullseye (which counts as a double). If your score would drop below zero, the turn is a bust and your score reverts to what it was before the turn.

Darts only score if they remain in the board. If a dart falls out or bounces off, it doesn’t count—though electronic boards may handle dislodged darts differently.

Common Scoring Mistakes

  • Color confusion — New players often assume black/white areas determine the score. In reality, the segment number and ring zone control the value, not the paint.
  • Forgetting the double-out rule — In 501, you can’t win on a single. You must hit a double or the bullseye.
  • Mixing up the bulls — The outer bull is 25 points, not 50. Only the inner bull scores 50.
  • Counting non-sticking darts — A dart that touches the board but doesn’t stick usually doesn’t count; check your board type for exact rules.

If you’re ready to simplify practice and keep accurate tallies, a quality electronic board handles the math automatically with an auto-scoring dartboard, making game tracking effortless.

Game formats besides 501—like 301 or Cricket—may adjust the starting score or checkout rules, but the core scoring mechanics stay the same: segment value × ring multiplier, plus 25 or 50 for the bull.

FAQs

What is the highest score possible with three darts?

The maximum three-dart score is 180, achieved by landing three darts in the treble 20 segment. This is known as a “ton 80” and is the gold standard for scoring in competitive darts.

Does the color of the dartboard area affect the score?

No. The black and white segments are purely visual—the score is determined by the number of the segment and which scoring ring (single, double, or treble) the dart lands in, not by the color of the board.

What happens if you go over your remaining score in 501?

If your turn total would reduce your score below zero, it’s a “bust”—the turn is void, your score returns to what it was before that turn, and play passes to the next player. You must finish exactly on zero with a double.

References & Sources

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