Ray tracing works on RTX 20+, RX 6000+, and Intel Arc GPUs. Run the game in DirectX 12 mode, then toggle it under Advanced Graphics settings.
Most high-end GPUs from the last five years support ray tracing, but the option to turn it on is buried inside each game’s Advanced Graphics menu — and it only appears when the game runs in DirectX 12 mode. Getting it working takes three things: compatible hardware, the right graphics API, and a single in-game toggle. The steps below cover exactly how to enable ray tracing on PC, from verifying your GPU to flipping the switches in games like Minecraft and Cyberpunk 2077.
What Hardware Do You Need For Ray Tracing?
Ray tracing demands dedicated hardware acceleration for playable frame rates. The GPUs that support it fall into two tiers: full acceleration with dedicated RT cores, and fallback support that runs on standard shader cores with much lower performance.
NVIDIA RTX 20-series and newer (including the 30 and 40 series) offer full hardware-accelerated ray tracing via dedicated RT cores. GTX 10 and 16-series cards can technically run ray-traced effects as a shader-based fallback, but the performance hit makes most games unplayable at anything above 720p with low settings. AMD Radeon RX 6000 and 7000 series GPUs provide full support through their own ray accelerators. Intel Arc A-series GPUs (A580, A750, A770) also support ray tracing natively. On the CPU side, a modern multi-core processor like an Intel Core i5 6th-gen or newer — or an AMD Ryzen equivalent — handles the backend geometry processing, while the GPU does the visual work.
Enabling Ray Tracing In PC Games: The In-Game Steps
Most games that support ray tracing keep the toggle inside the graphics settings menu, not on the main screen. The option only appears when the game launches in DirectX 12 mode — if you’re running DirectX 11, the ray tracing controls are hidden entirely.
- Launch the game and navigate to Settings > Graphics or Advanced Graphics.
- Scroll to the section labeled Ray Tracing, RTX, or Ray Traced Effects.
- Enable the option — look for individual settings for reflections, shadows, and global illumination, plus a master ray tracing toggle.
- If the option is missing entirely, the game likely launched in DirectX 11. Add
-dx12to the game’s launch options via Steam (right-click the game > Properties > Launch Options) or restart with the DirectX 12 renderer selected in the launcher.
When it’s on, you’ll see reflections and shadows sharpen in real time. Check NVIDIA’s official RTX games list to confirm which titles support ray tracing before you start troubleshooting a missing toggle.
How To Enable Ray Tracing In Minecraft Bedrock
Minecraft Bedrock Edition handles ray tracing differently from other games. The toggle is greyed out in the main menu and only becomes available once you’re inside a world.
- Open Video Settings from the main menu and enable Allow in-game graphics mode switching — it’s off by default.
- Create or load any world.
- Open the in-game settings (press Esc or the pause button) and toggle Ray Tracing from Off to On.
- Reload the world to confirm the shiny ground effects and realistic lighting are active.
A critical gate: Minecraft’s ray tracing is fully path-traced and requires dedicated RT cores. GTX-series cards cannot run it — only RTX, RX 6000+, and Intel Arc GPUs will work here.
GPU Ray Tracing Compatibility
| GPU Series | Ray Tracing Support | Minimum VRAM |
|---|---|---|
| NVIDIA RTX 20 series | Full hardware acceleration (RT Cores) | 6 GB |
| NVIDIA RTX 30 series | Full hardware acceleration (RT Cores) | 8 GB |
| NVIDIA RTX 40 series | Full hardware acceleration (RT Cores) | 8 GB |
| AMD RX 6000 series | Full hardware acceleration (Ray Accelerators) | 8 GB |
| AMD RX 7000 series | Full hardware acceleration (Ray Accelerators) | 8 GB |
| Intel Arc A-series | Full hardware acceleration | 8 GB |
| NVIDIA GTX 10/16 series | Fallback shader-based only | 6 GB |
How Developers Enable Ray Tracing
If you’re building a game or rendering project, both Unity and Unreal Engine require explicit steps to turn ray tracing on. The setting lives in the project configuration, not in any runtime menu.
In Unity HDRP
- Open Window > Rendering > HDRP Wizard, go to the HDRP + DXR tab, and click Fix All.
- In Project Settings, select the Player tab, then Other Settings > Rendering. Disable Auto Graphics API for Windows and add Direct3D12 to the Graphics APIs list.
- Select your HDRP Asset in the Project window and check the Realtime Ray Tracing box in the Inspector.
In Unreal Engine
- Open Project Settings > Engine > Rendering.
- Check Support Hardware Ray Tracing to enable the feature for the whole project.
Why Is Ray Tracing Greyed Out Or Missing?
The most common cause is the game running in DirectX 11 mode instead of DirectX 12. Ray tracing requires DX12’s lower-level hardware access, so older APIs block the option at the engine level. In Minecraft specifically, the toggle is unavailable from the main menu by design — you must enter a world first. If the option is visible but greyed out even inside a world, double-check that Allow in-game graphics mode switching is enabled in Video Settings.
Ray Tracing Troubleshooting Guide
| Problem | Most Likely Cause | Fix |
|---|---|---|
| Toggle greyed out in Minecraft | Still in the main menu | Enter a world first |
| Ray tracing option missing in game | Running DirectX 11 instead of 12 | Force DirectX 12 via launch options (-dx12) |
| Unplayable frame rates with RT on | GPU lacks dedicated RT cores or has less than 8 GB VRAM | Lower RT quality setting, reduce resolution, or upgrade GPU |
| Option resets after quitting | Known bug in some titles | Re-toggle the setting each new session |
| Game crashes when RT is enabled | Outdated GPU drivers | Update to the latest NVIDIA or AMD driver |
| Minecraft RTX option still missing | GTX card or Beta feature not fully enabled | RTX card required — no shader fallback exists for Bedrock RTX |
| Developer tools won’t show RT | Wrong graphics API selected in project | Add Direct3D12 in Project Settings and disable auto API |
Fast Checklist: Setting Up Ray Tracing
Enable ray tracing in any supported game by verifying three things in order: your GPU belongs to the RTX 20+, RX 6000+, or Intel Arc series with at least 8 GB VRAM; the game is running in DirectX 12 mode; and the ray tracing toggle is switched on inside the in-game Advanced Graphics menu. For Minecraft, add the extra step of entering a world before the toggle becomes active. If performance tanks after enabling it, drop the RT quality setting one notch or lower the resolution — the visual improvement usually stays noticeable even at the medium preset.
References & Sources
- NVIDIA. “GeForce RTX.” Official RTX hardware requirements and supported games list.
- Unity Technologies. “Ray Tracing Requirements.” Hardware, OS, and driver requirements for Unity HDRP ray tracing.
- Unity Technologies. “Getting Started with Ray Tracing.” Step-by-step Unity HDRP ray tracing setup.
- Epic Games. “Hardware Ray Tracing in Unreal Engine.” Official Unreal Engine ray tracing documentation.
- Minecraft. “Ray Tracing.” Official Minecraft Bedrock RTX information.
